Remember Second Life? Of course you do. Second Life is a once-popular virtual world that people just don’t hear much about anymore. The concept was good, but perhaps the implementation was just unsustainable. Welcome to Deep Gold Crypto Town!
The Deep Gold Protocol
Deep Gold is currently having a pre-sale of its Deep tokens in which Ether can be traded for a DPoS token on the Ethereum blockchain that can be traded for Deep when the virtual world opens for business. DPoS makes it possible to manage stakeholder consensus and enables stakeholders to vote on delegates, fee structures, and technical parameters.
The virtual world will build on this system to enable users to purchase land, build on that land, interact with other users in the virtual world, and fully control what happens on the virtual land that they own. Advanced plans for Deep Gold include an application programming interface that make it possible for users to send and receive data, create and implement databases on external servers, and interact with user actions.
Can It Go Big, Though?
Because it’s a virtual world, this could easily be seen as yet another ICO that is selling bottled smoke. A lot of people will see the sale of tokens that can be used to purchase and develop land in a virtual world as, “Been there, done that.” My initial reaction to Deep Gold as a system that is sort of like Second Life, only with cryptocurrencies, probably won’t be unique once the team starts using its earnings from the ICO to market the system.
On the flip side, the generation and sale of Linden Dollars and World of Warcraft Gold have made it possible for some people to pay off credit card debt and even earn a living for as long as the relevant virtual properties were (and are) popular.
Can Deep Gold become to Second Life what Facebook is to Myspace? What Deep Gold really needs is appeal for an audience that has watched Second Life come and go, still like the concept of a virtual world in which they can interact “face to face” with other members over the Internet, and just want something that can be sustained over the long haul.
The graphics are already an improvement over Second Life, but what it really needs is a vibrant user base that can function like a typical “real life” community rather than simply consisting of people who want to make a quick buck by developing land.
The good part of decentralization is that there will be no single person who controls all of Deep Gold. At most, somebody might try to buy most of the DPoS tokens and try to use that to steer decision-making for the system, but that would be so expensive that most rational people wouldn’t bother unless there was a guaranteed payoff for doing so.
Use Cases Needed
Second Life sort of got seen as a place where people with lame private lives went to live out their fantasies. Now, this need not necessarily be seen as a bad thing when you consider that allowing people to live out their sexual fantasies in a virtual environment is preferable to a lot of people getting killed by a mass murderer who resents women because he never had a lot of luck with them. (Has happened.) But Deep Gold may want to reach the audience that can put its system to other uses so that it can reach buyers that can help it avoid this kind of branding problem.
You might say, for instance, that people can buy virtual land so that they can build a virtual conference center. I know people who have successfully run a successful online aerospace conference recently, but due to a technical glitch, I was unable to join and watch.
Could the owner of a virtual conference center do a better job by renting out space in the center to interested parties who would like to host a conference of their own? The only weakness in this case would be the possibility of overwhelming the Deep Gold network when too many conference attendees attempt to connect so they can join the conference.
The good part of a virtual world like Deep Gold (and Minecraft and Second Life) is that, if you can dream it, then you can build it. Because there’s no censorship built into the system, somebody could build a space where people can live out their sexual fantasies if they want to.
Other people might decide to build virtual makerspaces, shopping malls, and conference centers for potential users who like the idea of blending the best parts of going out and interacting with others face-to-face (sorta), and the convenience of doing most of their business online.
So if Deep Gold has a vulnerability, it’s that they have to reach the audience that might a little jaded by virtual worlds that have faded in popularity over time and convince them that the Deep Gold system is better, and then deliver on that promise by creating a system that works.
Thanks for reading.
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